Sunday, February 26, 2012

Tips on Being a Good Neighbour

These are a few tips I've discovered while playing FarmVille. They do not benefit the player much in some cases, but can benefit his/her Neighbours, especially when they are at low levels, struggling to survive.

Fuel can be difficult to obtain when one is a low-level player. One can purchase craft items from Neighbours but often one lacks sufficient coins. Neighbours who are at higher levels have the option to share craft items by posting to their Wall. Obviously, the item that will be converted into the largest amount of fuel when used is the craft item of the highest level.

There are two ways to obtain the option to share a Craft Item when a player accesses his/her Craft Building on any Farm. The first is by raising the level of any Craft Item that is being made or sold. It is here that other players can help. Whenever a player purchases a Craft Item from a Neighbour, XP points are awarded to the Seller of the Item. Often it can be useful to ask the Neighbour which Craft Items he/she is trying to increase in level. Two different strategies apply.

First, there are those who would like to concentrate on a single Craft Item to raise its level and thereby its value to the maximum. A Player who is interested in pursuing this strategy would prefer that Neighbours purchase THAT Craft Item and none others. It will be the most expensive Craft Item that is offered from any Farm.

Note here that high-level Craft Items require far more XP points than their low-level counterparts. In practice, this means that their level will increase very slowly and that it will require many purchases on the part of Neighbours to raise the Craft Item to the next Level.

In dealing with Craft Items, it is important to understand that they affect a Player's ability to increase the Level of the Craft Building itself. This is where the second strategy in terms of raising Craft Item levels can be preferable to the first.

I believe there are five possible Levels to any Craft Building on any Farm. A Player usually can raise the Level of the Building by using Farm Cash at ANY stage, but the the option to purchase the Upgrade using Coins only will be unlocked when a specific total of Craft Items are raised in Level.

Players who have upgraded their Craft Buildings to Level 5, the highest Level, no longer will care about this aspect of Craft Items as increase in Craft Item levels no longer will affect their Buildings. It therefore usually is the high-level Player who will prefer that his/her Neighbours purchase the Craft Item with the highest Level.

Low level Craft Items will increase in their Level far more quickly than the high-level Items. If a Player wishes to upgrade his/her Craft Building using Coins, therefore, he/she will prefer that Neighbours purchase the Craft Items with the LOWEST Levels.

It is here that FarmVille can be a little complicated, as Craft Items from ALL Farms and Craft Buildings will be offered together when any Player accesses a Neighbour's Craft Items in order to purchase one. Unless one is aware of the status of that Neighbour's Craft Buildings on each Farm that he/she owns, it is almost impossible to know which low-level Craft Item to purchase. Many Farmers do not care that much about these matters but there are others who do. I would suggest that any Farmer who is trying to upgrade a single Craft Item or Craft Building post a note on his/her Wall to Neighbours to request that they purchase a specific Craft Item when this is desirable.

I began this post actually to give a tip to Players who wish to help their struggling low-level Neighbours. The tip is as follows:

Whenever Neighbours purchase any Craft Item, it will gain XP points towards the next Level. When it gains sufficient points to push it to the next Level, the owner of the Craft Building will be informed of this when next he/she accesses his/her Craft Building. An option then will be given to share the improved Craft Item with Friends by posting.

If the Farmer has any low-level Neighbours, even a low-level Item will be appreciated! That is why I often will post a Craft Item, even if its value would not be significant to high-level Neighbours.

The second opportunity to share a Craft Item occurs when a Farmer finishes any Craft Item in the process of being made when the Craft Building first is accessed. If you wish to help your Neighbours, choose the Craft Item of the HIGHEST Level to finish first. You will be given the option to share this Craft Item with your Friends.

This all may sound overly-complicated but it can be helpful to Players to understand how FarmVille works where Crafting is concerned. I have created a separate page on this site for all the Recipes that are available on the various Farms at each Level of Upgrade.

Sunday, February 19, 2012

New Facebook Game Data Options

I am writing this because I received absolutely no help from Zynga when both FarmVille and CityVille crashed my Flash plug-in each time I tried to load the game for almost a fortnight. Having played FarmVille for almost two years, the response Zynga sent, which was to copy and paste an elementary list of system requirements, made no sense whatsoever and was unhelpful in the extreme.

The fact that the many advertisements linked now to FarmVille and CityVille ALWAYS loaded easily and only the game itself was unable to load was a clue that the problem lay within the actual games and new options that pertained to the Flash plug-in.

Note here that I am not technically advanced where the internet is concerned. I cannot write software or code and basically can perform only the most basic tasks on my laptop. I had hoped for some expert advice, therefore, but it was not forthcoming.

The Adobe site was my next stop on the internet highway, but 'support' is offered only to paying customers. I then tried to research the problem myself. What I discovered was that one needed to be able to access the Flash Settings Panel. Alas, whenever I attempted to do so, IT crashed instantly as well! I therefore could not perform any actions whatsoever to change the settings.

My research led me to some reports that camera and microphone access sometimes led to Flash plug-in crashes. If I had possessed the ability to go into my Adobe Flash settings, I could have made certain that this access were denied but I could not do that.

Meanwhile, I could not play either FarmVille or CityVille on my own laptop. Note here that I had enabled Zynga to save data for FarmVille and CityVille on my laptop long ago. The worst part of the problem was that I could not send any Crash Report to Firefox or Adobe when the Flash plug-in crashed. Each time it crashed and I attempted to do so, 'submission failed'.

I uninstalled Flash in all of its manifestations and then reinstalled it, but in vain... The problem continued. Oddly enough, I still was able to play Fantasy Kingdoms and Gourmet Ranch on Facebook as well as loading streaming video on other sites. The problem therefore was peculiar to Zynga games.

There is one aspect of FarmVille and CityVille that has changed radically since the games first were released. The amount of data used is tremendous and if you do not allow Zynga to store data on your computer, you may not be able to load these games easily or handily. If the games do not load quickly and 'hang' for any length of time, you need to adjust your Flash settings to allow storage of data. Quite a lot of data actually...

I was able to solve the problem with the two games only after I finally was able to load the Settings Panel without a crash. Firefox has updated itself in the past week so perhaps there was a fix involved in that update. (I could not load the games on Chrome or IE either, however, so it may have required a Flash update of some kind. I always install all the latest updates in any case.)

Perhaps this is a pointless post because I don't have the technical knowledge required to assist any one else, but I wanted people who have experienced the same issue to know they aren't alone and that allowing Zynga the capacity to store a lot of data on your computer/desktop may be part of the solution. Clearing my Cache did nothing but clearing my Cookies may have helped as well.

Wednesday, December 28, 2011

A Wealth of Christmas Gifts in FarmVille



Zynga pulled out all the stops where Christmas was concerned this year. Christmas in FarmVille always is a magical experience and the holiday celebrations are reasons enough for me to remain a loyal player, despite the other annoyances and frustrations that accompany the game.

For Christmas this year, the first experience at the start of Advent was a new Winter Farm, in the form of the Winter Wonderland, with a magical Railway and frozen Treasures... A new Sweets Shop on the Winter Wonderland Farm allows Players to prepare wonderful traditional Christmas Recipes.

This release was followed by the Winter Hearth closer to Christmas, where a Player's stocking resided and grew whenever others sent Stocking Stuffers. A magical Sleigh yielded Holiday Gifts each day when harvested.

Then came the Twelve Days of Christmas, a little different from last year and at first, a bit confusing to some players who experienced it in the past. This year, the 12 Days Gifts are contingent on the number of players who click on the link and a Player receives only a single item for each day. In other words, for the 12th Day Gift, 12 Friends or Neighbours must click on the link and the Player never receives more than one 12th Day item.

There were Christmas Quests as well but these can be highly annoying as there are FAR too many of them and they require FAR too many Crop harvests of Crops that a player may have no desire or need to grow. I'd rather concentrate on the Crops that can be used in my favourite Recipes frankly. The rewards for completing the Quests can be good or they can be disappointing. Many players ignore the Quests now, and that is a pity. If Zynga had only a single Quest sequence at any given time, it would be much better.

On Christmas Eve, Players were allowed to open the Gifts under the Christmas Tree by moving their mouses over each wrapped Gift. After all Gifts were opened, a little film appeared. Santa and his reindeer were silhouetted against a full moon, then landed on Earth and delivered a huge Gift wrapped in gold paper. It contained one of the most gorgeous winged Unicorns created in FarmVille. What is particularly wonderful about this is that EVERY Player who had a Tree, whether the Tree were large or small, received this glorious Gift. In too many cases with Zynga and other FB game creators, Gifts follow reality in that the rich receive more than the poor...
In this case, however, every Player received the Winter Pegacorn, which sells for almost 40 FV Cash in the marketplace.

The Stockings are an ongoing game. This should have been explained better frankly because I and many other Players did not become involved with the Stocking game until Christmas. There is a sequence of possible Gifts under two headings: Naughty or Nice. Players must receive a specific number of Stocking Stuffers at each level to initiate a vote by their Friends and Neighbours: Naughty or Nice. This determines the actual chain of Gifts one can receive, but there is an opportunity at each level to purchase the OTHER Gift at a reduced price if one wishes.

For the actual Christmas celebrations, I would give my vote to FarmVille for the best Gifts and celebrations. CityVille as always offers wonderful animated items and buildings BUT there are far too many clicks required for almost everything. The concept of four expansions, each of which had its own magical gifts embedded in it, was good but the amount of work (and work on the part of Friends and Neighbours) required to complete any of them was outrageous. It becomes frustrating and actually unpleasant to view the unattainable Gifts each day. Completion of one set of requirements for the first expansion, moreover, initiated ANOTHER level of requirements. In all, there are four different sequences that must be completed in order to unlock the 'Giving Tree' on the FIRST holiday expansion. I still have not been able to complete that, and it makes me very sad. If any one at Zynga reads my posts, I hope they will unlock these holiday expansions for ALL Players before Twelfth Night! Otherwise, (not that my vote carries ANY weight in the Zynga universe), I will vote CityVille as one of the unsatisfying Christmas experiences.

CastleVille should have been wonderful, but alas, many low level players were unable to participate in the St. Nicolas Quests at all. Players were given a Tree only when they had completed Quests. To create the Catapult that sent Gifts to Friends and Neighbours, they had to complete MORE Quests. Gifts only contained a CHANCE of being a desired Item. Very disappointing... in its own way, as frustrating as CityVille.

Fantasy Kingdoms gave every Player one spectacular wrapped Gift in the form of a special Christmas Tower. It was a very beautiful Gift and frankly, I'd rather receive one REAL Gift than the chance to receive however many Items that never materialise. So Fantasy Kingdoms has my vote for being the most reliable and always magical game.

Unfortunately, there are many frustrations that accompany FarmVille still. Although the animated advertisements ALWAYS load and proliferate, the game itself sometimes does not load. Travel between farms is almost impossible. More often than not, the Player is forced to reload the game before he/she can perform any actions on another Farm. This ultimately discourages Players from playing more than one Farm, unfortunately. Zynga, please solve this problem! It is frustrating and time-consuming to be forced to reload.

At least with FarmVille, clicking on links to help other Players is not too time-consuming. In CityVille, on the other hand, it can take ages for a click to reach its goal and very often one receives the message of 'timed out', making the entire process a colossal waste of time. If my Neighbours wonder why they don't receive more clicks from me on their CityVille posts, THAT is why.

As in FarmVille, there are far too many Quests in CityVille, to the point where Players are overwhelemed and either ignore all of them or stop playing altogether. Instead of spending so much time and energy on Quests that should be staggered over the course of months rather than days, the developers should be set the task of working out the glitches and problems in the game! The same holds true for FarmVille.

Why are we asked to become Neighbours with Players with whom we have been Neighbours for months in CityVille? This is annoying not only to the Player who is urged to make the Request but to the Player who receives repeated Requests to become Neighbours to existing Neighbours? Work it out, Zynga!!! Why are we asked to send Requests constantly in FarmVille to Friends who either do not exist (because every one we know ALREADY plays FarmVille) or are people who definitely do NOT wish to play FarmVille??? The splash screen is extremely annoying and when it appears after what should be a simple act of travel to another Farm, almost intolerable.

Despite all of this, it is wonderful to be able to experience a little Christmas magic in virtual realities like FarmVille, Fantasy Kingdoms, CityVille and CastleVille.

Friday, December 16, 2011

New Winter Wonderland Farm

For the Yule season, Zynga has released a new Farm in FarmVille. The Winter Wonderland is a frozen landscape ruled by a northern Winter Season, with special frozen Crops as well as Crops appropriate to Yuletide. With the Farm, http://www.blogger.com/img/blank.gifa Player will have a rather rudimentary Sweets Shop. The new Recipes that are available both at the Winter Wonderland Farm and at the Home Farm can be found in a little Guide on a new page at:

Winter Wonderland Recipes Guide

You can find links to all my Guides for FarmVille as Tabs above this post and every post.

The Winter Wonderland has some rather creative new options in the form of a railway that can be harvested each day and frozen mounds of various sizes that, when chipped away or melted, reveal Treasures. Treasures in the largest mounds can be uncovered only with pickaxes. Treasures of other sizes are melted by means of hair dryers!

Crops grown at the Winter Wonderland are:

Candied Yam:
Harvest in 4 Hours

Carroticicle
Harvest in 12 Hours

Gingerbread
Harvest in 8 Hours

Iced Rice
Harvest in 12 Hours

Red Iceberry
Harvest in 8 Hours

Holly
Harvest in 16 Hours

Iceberg Lettuce
Harvest in 20 Hours

Mint Candy
Harvest in 1 Day

Frozen Grapes
Harvest in 1 Day

Snow Tulip
Harvest in 1 Day

Gummi Bear
Harvest in 1 Day

Glacial Rose
Harvest in 2 Days

Tuesday, November 29, 2011

New Winter Wonderland Farm in Farmville

A new Winter Farm has been released in FarmVille. At present, it costs 55 FV Cash to buy a VIP ticket to travel immediately. As with the Lighthouse Cove's initial release, special Quests have been created for players who are willing to pay for the VIP Ticket. In a few days, travel to the WInter Wonderland should be free to all players.

To help those who opt for early travel as well as those who wait for the free tickets (to travel either by second class or 'cattle car'), I have made some notes of the initial requirements and Items:

When you arrive at the Winter Wonderland, you will have only the hoe by which to plough squares by hand. You actually can till up to 100 squares without expanding the Farm, making this new seasonal Farm superior to the Lighthouse Cove.

You will find the following on your farm:

1 partially completed Winter Animal Pen
1 partially completed Orchard
1 Train Station
Various new Winter Trees
Some frozen Treasure Mounds

A Winter Animal Pen requires the following:

10 Ice Posts (this requirement has been completed when you arrive)
10 Conifer Dust
10 Candy Cane Beams

Orchards are the same, thankfully, in every season and Farm, requiring:

10 Bricks (this requirement has been completed when you arrive)
10 Nails
10 Boards

The Train Station can be harvested (rather like the Cove) and can be upgraded. Upgrading materials required for the first upgrade are:

3 Rail Spikes
3 Rail Ties
3 Lumps of Coal

Treasure Mounds come in different sizes and must be unfrozen. Each size requires a different device to unfreeze it.

Each Small Treasure Mound requires:
15 Hair Dryers

There are two Small Treasure Mounds on your Farm.

Each Medium Treasure Mounds require:
25 Hair Dryers (15 of these have been applied before you arrive, apparently, to one of the two Medium Treasure Mounds on your Farm)

Each Large Treasure Mound requires:
45 Pickaxes

There is one Large Treasure Mound on your farm.

Each Extra Large Treasure Mound requires:
75 Pickaxes

There is one Extra Large Treasure Mound on your Farm.

Expansions of your Farm allow access to more Treasure Mounds of various sizes.

You have a storage Igloo and a Sweet Shop on your Winter Farm. The three Initial Recipes that can be made are as follows:

Ginger S'more:
3 Bushels of Gingerbread
3 Bushels of Iced Rice
2 Bushels of Sunflowers

Candied Yam Pie:
3 Bushels of Candied Yam
1 Bushel of Glacial Rose
2 Bushels of Cranberries

Candied Apples:
2 Bushels of Gummi Bears
3 Bushels of Candied Yams
3 Bushels of Wheat

As you can see, Recipes at the Sweet Shop include ingredients from Crops both from the Winter Farm and a player's Home Farm.

The two Trees on your Farm are a Frozen Spruce and a Winter Spruce.

Wednesday, September 21, 2011

Lighthouse Cove, Where the Rich get Richer and the Poor Stay Poor

The new Lighthouse Cove option in FarmVille has a great deal to offer but unfortunately, it is very much slanted towards players who can afford to spend Premium Cash on the game.

Unlike the English Countryside (which appears to have disappeared as an option for new players), the Lighthouse Cove can be accesssed by players at low levels, where the English Countryside was unlocked previously only when players reached Level 20.

The Lighthouse Cove, advertised as a 'Fall Getaway', is a charming cove featuring New England landscapes and trees clad in autumn foliage. It is very limited initially in terms of farming, allowing players to plow a maximum of 35 plots.

It is here that the new Cove demonstrates its capitalist nature. The sole option to expand is through a payment in Premium Cash, aka FarmVille Cash. For 30 FV Cash, a player can expand the Cove to allow the tilling of a maximum of 45 squares. In other words, 30 FV Cash buys a player only an additional 10 squares of tillable soil.

On the other hand, the Quests that are initiated when the player arrives in Lighthouse Cove follow the traditional FarmVille pattern, in rewards of vital farming items including all three regular farming vehicles. If a player is patient and goes through the entire Quest sequence, he/she will receive a Tractor, a Seeder and Harvester by the end as well as a Restaurant where new Recipes can be made.

Lighthouse Cove is unique in offering players 'Bonus Quests' when he/she completes the regular Quests early. The Bonus Quests allow a week for completion and then are supplanted by a new series of Quests.

Another interesting aspect of Lighthouse Cove is that the Crops available there can be used in new Recipes both on the Home Farm and in the English Countryside. It therefore gives a player a wide variety of new Recipes to complete and master.

Thursday, September 8, 2011

An Open Letter to Zynga



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For a number of years, I have written strategy guides for games, specialising in Harvest Moon and Rune Factory, series that were produced for consoles and handheld systems. At the prompting of some of my fans, I became involved with Farmville and have been playing it now for over a year. More recently, again at the prompting of friends and fans of my game guides, I began to play CityVille. Although these games share some of the characteristics that endeared Harvest Moon and Rune Factory to me, there are some essential differences that are both positive and negative.

Positive aspects of games that use Facebook as a platform include the fact that the games are free to all players and the ability to change and enlarge the scope of any game as well as the ability to introduce new items and options. The positive aspects of this are obvious. The negative aspects only become apparent over the course of time.

Although Facebook games generally advertise themselves as 'free', a player has the opportunity to purchase items that require a currency that for the most part must be bought using real money. Often these items either are Limited Editions that are time-restricted. In other words, a player will have a limited amount of time to purchase them before the items disappear from the Marketplace. There is nothing wrong with the general principle of offering players special items of this sort. What is unethical, in my view, is the way Zynga has increased the number of Limited Editions, linking them to new options that bombard the player with invitations to purchase. Special 'sales' both of FarmVille Cash/CityVille Cash and Limited Edition items likewise bombard the player almost every time he/she logs into the game.

It can be argued that a player has an opportunity to demonstrate his/her support of a 'free' game by investing a little real money in it. After all, a console or handheld game can cost between $25.00 to $50.00. The difference, of course, is that, once purchased, a handheld or console game is complete and all new options and items are included, even if they must be 'unlocked' by the player's progress and advances in the game.

When I began to play FarmVille, it resembled traditional console and handheld games insofar as many of the options required a certain degree of progress in the game rather than being options and items that had to be purchased using real cash within a limited time period. Unfortunately, this has changed in the course of the past year. There is a certain appearance of desperation and greed in the manner in which both FarmVille and CityVille operate now and it may lead ultimately to the downfall of Zynga as a successful competitor in the world of Facebook.

Many players, including myself, perceived Facebook games such as FarmVille as a haven and sanctuary of peace, a place where one could escape the pressures and problems of the real world. Unfortunately, when the game itself places pressure on the player to use real money to purchase items and options before they disappear, the game becomes far less attractive, even when the player could afford to invest the money in the game. When the player cannot afford to invest limitless sums of real money, the game becomes frustrating and the endless stream of offers become rather unpleasant.

Let me use the example of a player who has been using my Harvest Moon and Rune Factory guides for years and who is an avid fan of those series. After a year on Facebook, she recently began to play CityVille. Within a matter of weeks, I received an email from her to the effect that she no longer would be playing the game as it 'cost too much money'. Note that the game itself remains free and in fact, in the original vision of the game, Quests are the method by which most items are unlocked. It is only because of the constant, unending stream of special offers and sales that this player was induced to spend more real money than she ever envisioned or intended.

Zynga may argue that no one 'puts a gun to your head' to force players to invest real money in FarmVille or CityVille. On the other hand, players are extremely susceptible to pressure to purchase 'premium' items when those items are time-restricted. This may benefit Zynga significantly at the start, but ultimately many players will do what my friend did.

About a fortnight after the first email, during which period my friend continued to play CityVille, after avowing her intention to end her participation, I received the following email:

'Just thought I should let you know I have had to Block CityVille from my computer. I was addicted and it was costing me too much money for this economy. I'm going through withdrawal now.
I did love playing!!!'

This player is not the only one who either has blocked the game or simply refuses to log into the game after spending far more money than any Harvest Moon or Rune Factory game would cost. Investment in Facebook games is a very slippery slope with almost imperceptible descent at times. For example, FarmVille recently has begun to offer a 'free gift' of a Limited Edition item when one purchases ANY amount of FarmVille Cash, including the purchase of a dollar's worth of FV Cash. These items now consist primarily of rare Zoo Animals for the new Zoo option. I have no doubt that many players who previously resisted the temptation to purchase FV Cash have been drawn into the investment by these seemingly benign and small purchase options.

The problem here is that the offers continue to proliferate and, combined with the frequent sales that offer FV Cash at a discount, can lead to rather excessive spending on the part of players who never intended to allocate a significant part of their 'entertainment budget' on Facebook games.

One can justify a certain amount of spending by comparing it with the vices of others. When one does not smoke or drink and, if disabled, is unable to go out to dinner or to the cinema frequently, one could argue that an investment even of $20.00 in a Facebook game is not excessive. It may not be excessive, but can one afford it? The answer in many cases, is negative. Furthermore, I believe that Zynga has a moral duty not to engage its loyal fans in this sort of constant marketing pressure.

Players of Facebook games often fill the gaps in tneir real lives with the small pleasures found in landscaping their virtual lands or making progress in the game. These games, however, should be a blessing and not a curse. Few players have unlimited real resources to place at the disposal of Zynga. Ultimately they, like the player who solved her problem by blocking CityVille, will reject the games completely in favour of console or handheld games that hold equal pleasure and enjoyment without the constant pressure to SPEND, SPEND, SPEND.

The world is experiencing an economic recession of sorts and, while virtual purchases can act as a fulfilling substitute for real purchases, this is not true when the virtual items require significant investment of real money that is needed to LIVE in the real world.

I continue to play FarmVille and CityVille regularly. While I love the themes and Limited Editions, as well as welcoming sales of FV Cash and CityVille Cash, realistically I am not in a position to make any significant investments in these games. I do believe that I have exhibited my support of these games in the past.

Why do the themes have to be SO limited in terms of time? Why can't Zynga offer a new theme every two months rather than every week or fortnight? Why are Limited Editions in CityVille available only for 5 days? That sort of time limit is unconscionable, in my view.

I urge any players who agree with this 'open letter' to add their comments and urge Zynga to give serious consideration to these issues. Thank you.

Freyashawk de Conde