Sunday, September 30, 2012

Monster Lab and Serum Creation

I have to confess that I'm not really enamoured of 'Monsters' in the classical sense.  The Monsters in Rune Factory are quite different as they can be charming and cute.  The Chipsqueeks immediately come to mind.  In FarmVille, however, Monsters tend to be hideous and frightening in the classical way that Monsters have been portrayed throughout the ages.

Despite this, one must complete the Monster Lab in the new Haunted Hollow Farm if one intends to succeed in the Spooky Quests... and I therefore did so and am trying to unlock the Monsters in the Lab by using the Serum that one can harvest periodically from the Lab.

The reason I am creating this post is because I could not obtain anything but the Blue Serum for ages from the Lab.  I now realise rather belatedly that the Monster Lab was created on the same principles as the Unicorn Island.  In other words, in the same way that the Purple Amethyst is the default Gem harvested from Unicorn Island (and will be the one that is harvested from all existing Unicorns placed there as well as those who correspond to that Gem), the Blue Serum in the Monster Lab may be the default.  It certainly is the Serum that corresponds to the original Chickenpire Monster you create.

The first Monster created in the Lab is the Chickenpire Monster and it is the one that gives Red Serum from the start.

I have unlocked very few but here are the correspondences I have so far:

Chickenpire:  Blue Serum
  To create: 4 Blue Serum

Frankensheep:  Green Serum
  To create:  5 Blue Serum

Monster Hog:  Blue Serum
  To create: 2 Blue Serum, 4 Green Serum

Mummy Duck: Orange Serum
  To create: 4 Blue Serum, 3 Green Serum

La Chupacabra: Yellow Serum
  To create: 4 Blue Serum, 3 Green Serum, 2 Orange Serum

Giant Moth:  Orange Serum
  To create: 4 Blue Serum, 5 Green Serum, 4 Orange Serum, 2 Yellow Serum

Fish Creature: Pink Serum
  To create: 5 Blue Serum, 7 Green Serum, 6 Orange Serum, 6 Yellow Serum

Mega Monkey: Yellow Serum
  To create: 6 Blue Serum, 4 Green Serum, 10 Orange Serum, 6 Yellow Serum, 4 Pink Serum

Final Monster:
  To create: 6 Blue Serum, 8 Green Serum, 6 Orange Serum, 10 Yellow Serum, 8 Pink Serum

In other words, it probably is best to keep your Monster Hog out of the Monster Pen and simply Harvest from the Pen containing nothing more than the Frankensheep until you have sufficient Green Serum to unlock and create the fourth Monster in the form of the Mummy Duck.   I daresay you then will need some Orange Serum from the Mummy Duck for the fifth Monster.

As I confessed, I haven't made any real haste to move forward on this, quite unlike my actions with respect to the Unicorn Island, where I unlocked all five pages of Unicorns as quickly as possible.  If a Player is as keen on Monsters as I am on Unicorns, he/she can build a second Monster Pen to be able to harvest more Serum... Another method of creating more Green Serum is by creating another Frankensheep.  In the same way that a new Unicorn will generate a Gem upon creation, a new Monster generates its corresponding Serum colour.

If you would like to obtain any Harvests of Green Serum, you should remove the Chickenpire from the Lab with all haste after creating the Frankensheep.

If you look at the list of ingredients required to create the first six Monsters, you will see that as you progress, more Serum of EVERY colour is needed.   As with the Unicorns, you will discover that the Blue and Green Serum you formerly spurned must be created in quantity if you wish to continue to unlock new Monsters.  Again, the quickest way to achieve this is by having more than one Monster Pen and placing a single Monster for each colour in each Pen.

Remember that Monsters like the Imp, a Quest Reward and a Creature that must be Mastered in order to complete one of the Quest Sequences, will yield NO Serum.  Only Monsters created in the Pen will yield Serum.  There is no advantage to an increase in the number of any single type of Monster placed in your Pen.  One Giant Moth will yield as much Orange Serum as three Giant Moths.  You can harvest the Monster Pen twice daily, however.

Incidentally, Mastery of specific Monsters and harvesting the Monster Pen a specific number of times both have been requirements in Quest Sequences.  Furthermore, the creation of ALL Monsters in the List is a Requirement for 'beating' the Haunted Hollow Farm.  When you 'beat' the Haunted Hollow, you will obtain a Shipping Licence that will allow you to share items freely between the Haunted Hollow and any other Farms for which you have Licences as well as giving you a Statue to commemorate the achievement.


Thursday, September 20, 2012

New Haunted Hollow Farm

It has been claimed that Hallowe'en is the second most popular holiday in the U.S. and one that generates almost as much business as Christmas.  People often decorate their houses more lavishly than they do during the Christmas holidays and the purchase of sweets and costumes is another source of income for businesses.

FarmVille initially released the Lighthouse Cove Farm as an Autumn Getaway a year ago but the new 'Haunted Hollow' Farm is more overtly a 'spooky' farm that is based on Hallowe'en.  As is often the case when Zynga first releases a new farm, there is an 'early' opportunity to unlock the locaiton and to perform special quests that will not be available when the Farm is released free to the general public.

The cost for the 'early ticket' to the Hollow is 35 FC.  Although many players have not 'beat' Jade Falls yet, some have yielded to the temptation to unlock the new Hallowe'en farm early.

At the Haunted Hollow, there is a mountaintop like the ones in Hawaii and Jade Farms that can be upgraded to Level 10. and harvested for items.  There is a Monster Lab, a new option in FarmVille similar to the Dinosaur Lab.

My Potion Shop is the building where Recipes are completed for items that can be traded for Fuel.  New Crops that can be grown only in the Hollow are ingredients in these Recipes.

At Level 1, the Recipes are as follows:

Nightshade Sherbet:
2 Bushels of Zombies
2 Bushels of Tombstones
2 Bushels of Sugar

Pumpkin Pie
1 Bushel of Jack-o-Lanterns
1 Bushel of Green Toadstools
2 Bushels of Wheat

Witch's Brew
1 Bushel of Ghoul Garlic
1 Bushel of Sage
2 Bushels of Red Tulips

At Level 2:

Cauldron Stwe
1 Bushel of Sage
2 Bushels of Tombsttone
2 Bushels of Tomato

Invisibility Potion
1 Bushel of Wormwood
1 Bushel of Green Toadstool
2 Bushels of Aloe Vera

Crystal Cocktail
2 Bushels of Spectre Berries
2 Bushels of Jack-o-Lanterns
1 Bushel of Grapes

At Level 3:

Fire Brew:
2 Bushels of Spectre Berries
1 Bushel of Sage
2 Bushels of Jalapeno

Stink Bomb
1 Bushel of Ghoul Garlic
2 Bushels of Zombies
1 Bushel of Bell Peppers

Lucky Charm:
3 Bushels of Tombstones
2 Bushels of Green Toadstool
1 Bushel of Lavender


The Monster Lab can be harvested regularly for Monster Serum in the same way that the Dinosaur Lab can be harvested for its DNA.

Friday, September 14, 2012

Jade Falls Shipping Licence Requirements

Today, players began to experience prompts with respect to the requirements for earning the Jade Falls Shipping Licence.  These are as follows:

Upgrade Mountain fully to Level 10.
Upgrade Imperial Docks fully to Level 10.
Master all ordinary Jade Falls Crops
Upgrade Tea House fully to Level 5.


FarmVille farming has become more sophisticated with the introduction of each new Farm.  On the original Home Farm, there is only one location where plots can be tilled and Crops grown.  The English Countryside, the second Farm to be released, is no different in this respect, nor is the third Farm in the form of the Lighthouse Cove.  The Lighthouse Cove did introduce a new, rather tiresome option, however, in limiting the number of Plots that can be tilled at any level of expansion.

The Winter Wonderland, which is the fourth Farm, limits the number of Plots that can be tilled at any expansion Level but offers only the snowy ground.  It is when the fifth Farm in the form of the Hawaiian Farm was released that a new option was given in the form of Water Crops.

The sixth farm to be released was Jade Falls where sophistication of Farming achieved new heights, both literally and metaphorically.  Here Crops can be grown on the Main Field, in the Water and in Paddy Fields elevated above sea or river level.  As with all Farms introduced after the English Countryside option, the number of Plots that can be tilled is limited for each of the three different locations at any expansion level.

For the purpose of achieving the 'Beat the Jade Falls' goal and obtaining the coveted Shipping Licence that allows a player to transfer items freely between Farms, 20 different Crops must be mastered fully.

For each Crop, there are three Mastery Levels and each is given a Star.  Full Mastery is 3-Star Mastery.  You will find Crops grown on all three Locations in the list of the 20 Crops that must be fully mastered in Jade Falls.

The Crops that must be mastered do not include the 'Forbidden' varieties and consist of the following:


Azuki
Growth Time: 8 Hours
Location: Main Field
Mastery: 720 (10/260/450)

Bok Choy
Growth Time: 12 Hours
Location: Main Field
Mastery:  450 (90/180/450)

Brown Rice
Growth Time: 12 Hours
Location: Paddy Fields
Mastery: 360 (50/90/220)

Chinese Cotton
Growth Time: 1 Day
Location: Main Field
Mastery:  360 (50/90/220)

Chinese Daikon
Growth Time: 8 Hours
Location: Paddy Fields
Mastery: 370 (50/90/230)

Green Onion:
Growth Time: 8 Hours
Location: Main Field
Mastery: 740 (90/190/460)

Grouper
Growth Time:  12 Hours
Location: Water
Mastery: 180 (20/50/110)

Horse Radish
Growth Time: 12 Hours
Location: Main Field
Mastery: 1080 (140/270/670)

Imperial Rice
Growth Time: 4 Hours
Location: Paddy Fields
Mastery: 1130 (140/280/710)

Imperial Tea
Growth Time: 1 Day
Location: Main Field
Mastery: 360 (50/90/320)

Lemongrass
Growth Time: 8 Hours
Location: Main Field
Mastery: 1490 (190/370/930)

Lowland Ginger
Growth Time: 12 Hours
Location: Main Field
Mastery: 720 (90/180/450)

Prawns
Growth Time: 8 Hours
Location: Water
Mastery: 370 (50/90/230)

Ramen
Growth Time: 4 Hours
Location: Water
Mastery: 1130 (140/280/710)

Rock Cod
Growth Time: 1 Day
Location: Water
Mastery: 380 (50/90/240)

Sesame
Growth Time: 1 Day
Location: Main Field
Mastery: 740 (90/190/460)

Sichuan Pepper
Growth Time: 4 Hours
Location: Main Field
Mastery: 1080  (10/400/670)

Sticky Rice
Growth Time: 1 Day
Location: Paddy Fields
Mastery: 180 (4/66/110)

Watercress
Growth Time: 12 Hours
Location: Paddy Fields
Mastery: 360 (50/90/220)

White Cloud Tea
Growth Time: 8 Hours
Location: Main Field
Mastery: 720 (90/180/450)

Crops that can be grown at Jade Falls are unlocked in the same way that new Crops are unlocked at any other Farm in FarmVille.  To give it the simplest interpretation, it is FARMING that unlocks new Crops.  A player's XP or Experience Level, reflected in the player's general Level  as well as specific requirements in some cases for the Mastery of a specific Crop in a Crop Sequence are included in the requirements to unlock new Crops on every Farm.

In the process of achieving the ultimate goal, one will receive small rewards as one completes each requirement.  Given that the sole requirement for obtaining the Shipping Licence for the Lighthouse Cove is to upgrade the Cove fully, the amount of labour required to achieve the equivalent at Jade Falls is staggering.
 

The cost of purchase for the Lighthouse Cove Shipping Licence is 75 Farm Cash while the cost of purchasing the Licence for Jade Falls is 200 Farm Cash.  It can take a long time to obtain all of the materials required to upgrade the Cove to Level 10 but at least all of the materials are available as Free Gifts.   Where the two construction projects at Jade Falls are concerned, there are two materials that can be obtained only through Wall Posts or outright purchase.  This makes the task even more daunting.  Furthermore, the materials used for these projects have no other function and therefore any excess is waste where the three materials used to upgrade the Cove could be applied to other building projects as well.