The last destination on the Map in the English Countryside at present is a castle. With the final English Countryside Quest, you will receive a kingly gift in the form of an English Castle. More useful and empowering, you will obtain the right to share items between your two farms as well as that of growing any specific Crop on EITHER farm.
This solves many vexing problems as well as creating the need for new farming strategies.
The ability to access items from either farm and place them on either farm simply solves landscaping and breeding problems without creating the need for any new strategical consideration. It is with respect to farming itself that new strategies become useful.
On each farm, you have a limit of five Market Stalls, giving you the potential total of ten Market Stalls on both farms. Until you complete the English Countryside Quest, 'Home Farm' Crops can be grown only on the Home Farm and English Crops on the English Countryside Farm. Once you complete the final Quest, you can grow any Crop on either farm, as previously indicated.
Where Market Stalls are concerned, you benefit most if you do not duplicate Crops. In other words, there is no need to have a Market Stall on the English Countryside that sells Peppers if you have one on the Home Farm selling the same Crop. This may appear obvious, but there is so much multi-tasking now in FarmVille that a player needs to make certain he/she is farming in the most efficient fashion.
Incidentally, you no longer need to worry about taking Bushels for the Home Farm while on your English Farm or taking English Crops while on the Home Farm, even if you have not completed the English Quests. All Bushels now will be accessible irrespective of a player's current location. Furthermore, you need not be concerned as to the current location of neighbours. All Neighbour Crops will be accessible now irrespective of his/her current location.
Co-op Jobs remain the same at this point in time, but note that Crops planted and harvested on EITHER farm will count towards your required totals.
As far as Farm Aids are concerned, the Unwither Ring only can be placed and operated on the Home Farm. For the English Countryside, there is only the very unsatisfactory Unwither Clock that has to be activated every 30 days again with a fairly hefty payment in FV Cash.
My own advice is to steer clear of the Unwither Clock but to purchase the Unwither Ring if at all possible. Note that the Unwither Ring is available in the Marketplace only at certain points in time. It is available at the time of writing this post, on 29 June, but will vanish from the Market in two days.
The price of the Unwither Ring is 250 Farm Cash, which is a considerable sum in 'real money' but it lasts forever and its benefits are as considerable as the price. To be able to grow fast-growing Crops, in particular, without having to worry about harvesting them before they wither, is an enormous boon to a busy player.
The following tips are applicable solely to players who have an Unwither Ring and have unlocked the ability to share Crops and Items on both Farms.
If you have the Unwither Ring, it is wisest to grow all fast-growing Crops on the Home Farm and slow-growing Crops on the English Countryside. You lose nothing by doing so. After all, if you are the sort of player who harvests any Crop as soon as it ripens, you can do so even with the Unwither Ring in place. The advantage of this, of course, is to free you from any anxiety or need to watch the clock.
As previously indicated, Co-Op Jobs will recognise Crops planted and harvested on the English Countryside as well as those grown on the Home Farm now. If you are trying to obtain a Gold Medal, you may grow the same Crops on both Farms but if you do so, avoid duplication of Crops offered in the Market Stalls. There is no harm in offering the same Crop on both Farms, but no benefit to you either.
Pages
- Home
- Farmville Walkthrough and Guide
- Farmville Co-op Guide
- The English Countryside Guide
- Breeding Sheep in the English Countryside
- Cityville Guide
- Lighthouse Cove Guide
- Winter Wonderland Recipes Guide
- Unicorn Island Guide
- Jade Falls Recipes Guide
- Tips for Quests in FarmVille
- Animal Workshop and Animal Spirits
- FarmVille Bonsai Garden Guide
- Mistletoe Lane Patisserie Recipes
- Enchantment Shop in the Glen
Wednesday, June 29, 2011
Friday, June 10, 2011
Self-Sufficiency and the Philosophy of Farmville
Lately, Farmville has been awash with Quests of all sorts, from the continuing saga of the English Countryside to new Craftshop Quests and the 2nd Anniversary Birthday Celebration of the game itself.
We often discover things about ourselves when playing games such as Harvest Moon and Farmville, the sort of games that are open-ended and allow individual choices on the part of the player. I did not really discover anything NEW about myself, but certain personality traits have been reinforced in playing Farmville, Fantasy Kingdoms and Rune Factory.
For a start, I definitely am a creature of habit who likes to return to a place that is familiar and a place that becomes increasingly invested with memories and pleasurable visual encounters. In other words, if I create a beautiful montage or corner in a Kingdom or on a farm, it pleases me to return to it to discover it anew each time I play the game. Memories, of course, are not merely memories of the actual game, but memories from real life of events that occurred during the period that I played the game. Certain Harvest Moon games have extremely poignant memories attached to them because of the fact that the game brought me consolation and necessary distraction at times of personal tragedy or great physical agony. It therefore would make no sense for me to destroy and then reconstruct a farm or kingdom completely unless I never was happy with it.
The second trait that is both good and bad is that of being of an inveterate packrat. I am as much a packrat in Harvest Moon and Farmville as I am in real life. It disturbs me greatly to lose items that are invested with significance. Other 'useful' items are saved for the chance that they may be needed in the future. The latter trait is one I could modify somewhat without too much damage to the psyche. After all, one can purchase a new box if one needs to send a parcel. One needn't save old boxes... (That habit was born when I sold dolls, and it actually made sense then, but I now am beginning to jettison boxes that are not being used.) In Farmville, I recently have begun to 'clean house' a little as well, because of lack of space and a packed inventory.
Farmville has changed immensely since the early days when I had one little farm instead of two large estates and very few neighbours to help me complete Quests or even construction projects. In the past year, I have become 'friends' with many of my Neighbours, people I met through Farmville, Lovely Farm and Fantasy Kingdoms. In that sense, Facebook as a social network can be very positive.
It is interesting to see how the characters of other people are displayed not only by their choice of games but by the way they behave when they play a game. Many individuals are quite happy to play both social games that involve assistance to Neighbours and combat games that require hostile actions towards their Neighbours. Others play only one type of game, either bored by the idea of sending gifts to Neighbours or put off by the idea of confronting them in combat.
I personally dislike online combat games. If I wish to take out my aggressions on some one, I would rather do it unilaterally against a computer-generated enemy. I loved the early Lord of the Rings games for handheld systems and consoles because my enemies there were devoid of any positive traits and could be slain without any hesitation or regret. I hated everything that Sauron represented and found his minions hideous for the most part. I therefore took pleasure in destroying them.
When enemies are attractive physically or are human beings or animals, it is more difficult for me to slay or destroy them. The games I really found I disliked were those that required the destruction of neighbouring civilisations, whether or not they were computer-generated or built by Neighbours. I do not like to leave smoking devastation behind me and I truly hate to return to my own civilisation to find it in ruins.
In any event, to return to the subject of Farmville, it was one of my first experiences of playing a game where success REQUIRED Neighbours and assistance to and from other people. When one is not playing the game actively, requests from Neighbours can be a trifle annoying, but one needs to remember that those same Neighbours gave assistance when one required it! When one is playing a game actively, Neighbours who respond to requests in a timely fashion are invaluable and it actually kind of restores faith in humanity to some extent. It is a sort of kindness, even if the items that are given are 'virtual' and have no real value.
In this context, it has horrified me to discover how greedy and thoughtless some players can be. There are wonderful players who share their valuable Trees and Animals by posting them on their Walls freely to every one. The greedy Neighbours who take every single Tree when some one posts more than one and who never post a 'thank you' in return are more common than one would like to think. Again and again, I have seen pleas from generous Farmers for their Neighbours to make a simple response of 'Like' when they take something so that other players are not disappointed when they click on the Item only to discover that it is gone.
I am going to write another article on Facebook gaming protocol soon because I do think some players are merely ignorant or thoughtless and have not considered the significance of their actions when they take three Items instead of one from a Neighbour's Wall and leave no comment to thank the giver.
Today, when I was harvesting my Crops on my Home Farm, I realised that the centre core of the Farm has not changed much in a year. In that central space, I grow all the Ingredients needed for my favourite Spa Recipe, which is 'Farmer's Frenzy Perfume'. Many player make their lives easier by concentrating on Recipes that require only two or three Ingredients. I, of course, make my life as complicated as possible, by making the Recipe that requires the largest number of Ingredients!
Actually, I have a passion for Flowers and Perfume, so Farmer's Frenzy Perfume was a natural choice. It is a Recipe that is unlocked only when the Spa is fully upgraded to Level 5. I therefore spent many months looking at it longingly, striving mightily to make enough money and create sufficient items to unlock it and to be able to purchase the last upgrade with Coins that I had earned through my own labours. It uses ingredients that require a fairly decent level of experience as well.
One can purchase Bushels from Neighbours, of course, and doing so is an important part of gameplay, but I like to be able to supply all the ingredients for my perfume myself if Neighbours do not provide them in their Market Stalls.
A favourite Flower of mine is the Iris and unlocking the Iris as a Crop represented another important milestone in my Farmville experience. I still reserve one plot on my Home Farm for Irises simply because they are so lovely. I remember the days when I had not unlocked the Iris but needed it as an Ingredient. I would wait impatiently for some one else to grow them so that I could obtain Bushels from another Player's Market Stall. In the early days, I had only one Neighbour who ever grew Irises and she did so only occasionally. Later, I had a Neighbour who grew the ingredients for the Petal Sachet Co-Op Job consistently.
There is a vintage British comedy about self-sufficiency and farming. In England, it was entitled, 'The Good Life'. When aired in the States, it was given the title, 'Good Neighbours'. When I first began to play Farmville, I thought it would be an exercise in self-sufficiency, an attempt to grow everything oneself that one might need. In fact, self-sufficiency is the antithesis of the Farmville philosophy. The entire focus of the game is sharing, whether it is Bushels, Animals or unique Items.
We often discover things about ourselves when playing games such as Harvest Moon and Farmville, the sort of games that are open-ended and allow individual choices on the part of the player. I did not really discover anything NEW about myself, but certain personality traits have been reinforced in playing Farmville, Fantasy Kingdoms and Rune Factory.
For a start, I definitely am a creature of habit who likes to return to a place that is familiar and a place that becomes increasingly invested with memories and pleasurable visual encounters. In other words, if I create a beautiful montage or corner in a Kingdom or on a farm, it pleases me to return to it to discover it anew each time I play the game. Memories, of course, are not merely memories of the actual game, but memories from real life of events that occurred during the period that I played the game. Certain Harvest Moon games have extremely poignant memories attached to them because of the fact that the game brought me consolation and necessary distraction at times of personal tragedy or great physical agony. It therefore would make no sense for me to destroy and then reconstruct a farm or kingdom completely unless I never was happy with it.
The second trait that is both good and bad is that of being of an inveterate packrat. I am as much a packrat in Harvest Moon and Farmville as I am in real life. It disturbs me greatly to lose items that are invested with significance. Other 'useful' items are saved for the chance that they may be needed in the future. The latter trait is one I could modify somewhat without too much damage to the psyche. After all, one can purchase a new box if one needs to send a parcel. One needn't save old boxes... (That habit was born when I sold dolls, and it actually made sense then, but I now am beginning to jettison boxes that are not being used.) In Farmville, I recently have begun to 'clean house' a little as well, because of lack of space and a packed inventory.
Farmville has changed immensely since the early days when I had one little farm instead of two large estates and very few neighbours to help me complete Quests or even construction projects. In the past year, I have become 'friends' with many of my Neighbours, people I met through Farmville, Lovely Farm and Fantasy Kingdoms. In that sense, Facebook as a social network can be very positive.
It is interesting to see how the characters of other people are displayed not only by their choice of games but by the way they behave when they play a game. Many individuals are quite happy to play both social games that involve assistance to Neighbours and combat games that require hostile actions towards their Neighbours. Others play only one type of game, either bored by the idea of sending gifts to Neighbours or put off by the idea of confronting them in combat.
I personally dislike online combat games. If I wish to take out my aggressions on some one, I would rather do it unilaterally against a computer-generated enemy. I loved the early Lord of the Rings games for handheld systems and consoles because my enemies there were devoid of any positive traits and could be slain without any hesitation or regret. I hated everything that Sauron represented and found his minions hideous for the most part. I therefore took pleasure in destroying them.
When enemies are attractive physically or are human beings or animals, it is more difficult for me to slay or destroy them. The games I really found I disliked were those that required the destruction of neighbouring civilisations, whether or not they were computer-generated or built by Neighbours. I do not like to leave smoking devastation behind me and I truly hate to return to my own civilisation to find it in ruins.
In any event, to return to the subject of Farmville, it was one of my first experiences of playing a game where success REQUIRED Neighbours and assistance to and from other people. When one is not playing the game actively, requests from Neighbours can be a trifle annoying, but one needs to remember that those same Neighbours gave assistance when one required it! When one is playing a game actively, Neighbours who respond to requests in a timely fashion are invaluable and it actually kind of restores faith in humanity to some extent. It is a sort of kindness, even if the items that are given are 'virtual' and have no real value.
In this context, it has horrified me to discover how greedy and thoughtless some players can be. There are wonderful players who share their valuable Trees and Animals by posting them on their Walls freely to every one. The greedy Neighbours who take every single Tree when some one posts more than one and who never post a 'thank you' in return are more common than one would like to think. Again and again, I have seen pleas from generous Farmers for their Neighbours to make a simple response of 'Like' when they take something so that other players are not disappointed when they click on the Item only to discover that it is gone.
I am going to write another article on Facebook gaming protocol soon because I do think some players are merely ignorant or thoughtless and have not considered the significance of their actions when they take three Items instead of one from a Neighbour's Wall and leave no comment to thank the giver.
Today, when I was harvesting my Crops on my Home Farm, I realised that the centre core of the Farm has not changed much in a year. In that central space, I grow all the Ingredients needed for my favourite Spa Recipe, which is 'Farmer's Frenzy Perfume'. Many player make their lives easier by concentrating on Recipes that require only two or three Ingredients. I, of course, make my life as complicated as possible, by making the Recipe that requires the largest number of Ingredients!
Actually, I have a passion for Flowers and Perfume, so Farmer's Frenzy Perfume was a natural choice. It is a Recipe that is unlocked only when the Spa is fully upgraded to Level 5. I therefore spent many months looking at it longingly, striving mightily to make enough money and create sufficient items to unlock it and to be able to purchase the last upgrade with Coins that I had earned through my own labours. It uses ingredients that require a fairly decent level of experience as well.
One can purchase Bushels from Neighbours, of course, and doing so is an important part of gameplay, but I like to be able to supply all the ingredients for my perfume myself if Neighbours do not provide them in their Market Stalls.
A favourite Flower of mine is the Iris and unlocking the Iris as a Crop represented another important milestone in my Farmville experience. I still reserve one plot on my Home Farm for Irises simply because they are so lovely. I remember the days when I had not unlocked the Iris but needed it as an Ingredient. I would wait impatiently for some one else to grow them so that I could obtain Bushels from another Player's Market Stall. In the early days, I had only one Neighbour who ever grew Irises and she did so only occasionally. Later, I had a Neighbour who grew the ingredients for the Petal Sachet Co-Op Job consistently.
There is a vintage British comedy about self-sufficiency and farming. In England, it was entitled, 'The Good Life'. When aired in the States, it was given the title, 'Good Neighbours'. When I first began to play Farmville, I thought it would be an exercise in self-sufficiency, an attempt to grow everything oneself that one might need. In fact, self-sufficiency is the antithesis of the Farmville philosophy. The entire focus of the game is sharing, whether it is Bushels, Animals or unique Items.
Tuesday, May 24, 2011
Multitasking in Farmville and Common Errors
'Multitasking' is a word that has become a part of our vocabulary since the advent of personal computers. It is a word that describes activities that span two worlds for the most part: a technical world through interaction with a computer or other device and interactions with the 'real world' or 'outside world'. Sometimes these two worlds overlap.
Many individuals profess themselves adept at multitasking but in fact, there are problems even when one attempts to interact simply with the 'real world' and a computer task or tasks simultaneously. I find that the most common errors, however, are part of computer multitasking and in particular, multitasking within the confines of a computer game.
As Farmville has become more detailed and sophisticated, multitasking beocmes vital, even when one simply is harvesting crops on one farm. For a start, there are TWO farms now: the Home Farm and the English Farm. One must maintain awareness of crop growth in both farms, unless one uses the 'Pause' option to halt the passage of time in one farm while visiting the other. I never use that option, nor do many of my friends. When both farms run simultaneously, Orchards continue to move torwards readiness as do Stables and other Animal buildings. With crop growth in both farms, one can make more Recipes in the Pub and the Home Farm Craft of Winery, Spa or Baksery.
Running two farms means that one constantly needs to refuel by purchasing Craft items from other players or making Craft items and using them. With only one Farm, I had 200 items to use at any given point in time and never ran out of fuel. With two farms, I have to be more aware.
This brings me to a very common failure in the multitasking process. If a player runs out of fuel in the middle of a harvest, he/she must FIND fuel somewhere. For me, it is a matter of going into my Pub or Spa to buy and/or use Items made by other players or myself...
As soon as I enter my Craft building, however, I am assaulted by new tasks. I am told that a Recipe has been upgraded through purchase of an item by other players. I then see the Items that are 'ready' to be completed and perform that task. Once that is done, I see the Recipes that can be made with the Bushels I have and ones I can obtain from Neighbours...
Sidetracked, I finish the items that are ready and obtain Bushels for the Recipes that can be made. I then complete as many Recipes as possible. By the time I have done this, I often have forgotten my original reason for accessing the Craft building!
Best case scenario:
I return to the field to find a half-harvested row of Crops. I then must return to the Craft menu to Buy Goods and Use Goods, trading them for fuel. If nothing else interrupts me, I then can return to the field to complete the harvest.
Worst case scenario:
I forget why I ever entered the Craft menu and log out of Farmville without ever completing the Harvest, remembering only that I had harvested my Crops initially. Often I do not return to my farm until those forgotten Crops have withered...
Multitasking in Farmville now involves so much more than planting and harvesting Crops. There are the Orchards filled with Trees from which Mystery Seedlings can be harvested and grown. There is Sheep Breeding and Pig Breeding. There are the regular English Countryside Quest sequences and special Quest sequences that are time-restricted, such as the current Lady Gaga daily Quests.
Remembering always that this is nothing more than a virtual farm and that, apart from farmville, one DOES have a real life, however impoverished it may be on occasion.
Many individuals profess themselves adept at multitasking but in fact, there are problems even when one attempts to interact simply with the 'real world' and a computer task or tasks simultaneously. I find that the most common errors, however, are part of computer multitasking and in particular, multitasking within the confines of a computer game.
As Farmville has become more detailed and sophisticated, multitasking beocmes vital, even when one simply is harvesting crops on one farm. For a start, there are TWO farms now: the Home Farm and the English Farm. One must maintain awareness of crop growth in both farms, unless one uses the 'Pause' option to halt the passage of time in one farm while visiting the other. I never use that option, nor do many of my friends. When both farms run simultaneously, Orchards continue to move torwards readiness as do Stables and other Animal buildings. With crop growth in both farms, one can make more Recipes in the Pub and the Home Farm Craft of Winery, Spa or Baksery.
Running two farms means that one constantly needs to refuel by purchasing Craft items from other players or making Craft items and using them. With only one Farm, I had 200 items to use at any given point in time and never ran out of fuel. With two farms, I have to be more aware.
This brings me to a very common failure in the multitasking process. If a player runs out of fuel in the middle of a harvest, he/she must FIND fuel somewhere. For me, it is a matter of going into my Pub or Spa to buy and/or use Items made by other players or myself...
As soon as I enter my Craft building, however, I am assaulted by new tasks. I am told that a Recipe has been upgraded through purchase of an item by other players. I then see the Items that are 'ready' to be completed and perform that task. Once that is done, I see the Recipes that can be made with the Bushels I have and ones I can obtain from Neighbours...
Sidetracked, I finish the items that are ready and obtain Bushels for the Recipes that can be made. I then complete as many Recipes as possible. By the time I have done this, I often have forgotten my original reason for accessing the Craft building!
Best case scenario:
I return to the field to find a half-harvested row of Crops. I then must return to the Craft menu to Buy Goods and Use Goods, trading them for fuel. If nothing else interrupts me, I then can return to the field to complete the harvest.
Worst case scenario:
I forget why I ever entered the Craft menu and log out of Farmville without ever completing the Harvest, remembering only that I had harvested my Crops initially. Often I do not return to my farm until those forgotten Crops have withered...
Multitasking in Farmville now involves so much more than planting and harvesting Crops. There are the Orchards filled with Trees from which Mystery Seedlings can be harvested and grown. There is Sheep Breeding and Pig Breeding. There are the regular English Countryside Quest sequences and special Quest sequences that are time-restricted, such as the current Lady Gaga daily Quests.
Remembering always that this is nothing more than a virtual farm and that, apart from farmville, one DOES have a real life, however impoverished it may be on occasion.
Thursday, May 19, 2011
Sheep Breeding Finally Realises its Potential
Many of us who had adopted or bred exotic Sheep on our farms were severely disappointed when they began to produce a multitude of White Rams and Ewes, losing every vestige of the unique qualities of the parents. As time passed, however, Farmville began to release Rams and Ewes that possessed some of the same qualities, such as colour-change or a face masque.
Today, Farmville added a breeding prediction window to the Pigpen and the Sheep Pen. Whenever you choose a Ram and Ewe for breeding purposes, a little window will open above them showing ALL the potential results. Arrows beneath the Ram and the Ewe both allow you to change the Breeding Couple to see how potential results will be affected. You therefore now are able to see not only what exotic types CAN be produced but the chances of producing a 'dud' or all-white Ram or Ewe.
This is extremely helpful as well as exciting. Players who lost interest in sheep breeding probably will have their passion for the sport rekindled now.
For me, the breeding result window finally answers a lot of questions. Although some qualities can skip a generation, others will be lost when breeding occurs. Colour is a quality that can skip a generation evidently. An orange and yellow Ram therefore may produce a Green and Yellow or Green lamb if one of HIS parents was Green. All-white or Dud Rams and Ewes sadly appear to lose all ancestral qualities and therefore do not add to the gene pool when bred.
It appears that some unique qualities are 'stronger' than others. The masque or coloured patch over one eye is a very weak or recessive gene and the chances of producing it are not great. Moreover, it does not appear to skip generations in the way that colour can. If, therefore, a Ram or Ewe with a patch produces a solid Ram or Ewe, the solid Ram/Ewe when bred will not produce a lamb with a patch under any circumstances. I am basing this solely on my own research, however, and would be delighted if some one can refute this!
Other special qualities include stars, dots, two-tone, colour-change and camouflage. Using two camouflage parents who each sport different colours can produce some amazing results. Remember, however, that the position of the pattern does make a difference. I produced some solid sheep from two camouflage parents simply because they had the same colour in the opposite position!
Today, Farmville added a breeding prediction window to the Pigpen and the Sheep Pen. Whenever you choose a Ram and Ewe for breeding purposes, a little window will open above them showing ALL the potential results. Arrows beneath the Ram and the Ewe both allow you to change the Breeding Couple to see how potential results will be affected. You therefore now are able to see not only what exotic types CAN be produced but the chances of producing a 'dud' or all-white Ram or Ewe.
This is extremely helpful as well as exciting. Players who lost interest in sheep breeding probably will have their passion for the sport rekindled now.
For me, the breeding result window finally answers a lot of questions. Although some qualities can skip a generation, others will be lost when breeding occurs. Colour is a quality that can skip a generation evidently. An orange and yellow Ram therefore may produce a Green and Yellow or Green lamb if one of HIS parents was Green. All-white or Dud Rams and Ewes sadly appear to lose all ancestral qualities and therefore do not add to the gene pool when bred.
It appears that some unique qualities are 'stronger' than others. The masque or coloured patch over one eye is a very weak or recessive gene and the chances of producing it are not great. Moreover, it does not appear to skip generations in the way that colour can. If, therefore, a Ram or Ewe with a patch produces a solid Ram or Ewe, the solid Ram/Ewe when bred will not produce a lamb with a patch under any circumstances. I am basing this solely on my own research, however, and would be delighted if some one can refute this!
Other special qualities include stars, dots, two-tone, colour-change and camouflage. Using two camouflage parents who each sport different colours can produce some amazing results. Remember, however, that the position of the pattern does make a difference. I produced some solid sheep from two camouflage parents simply because they had the same colour in the opposite position!
Wednesday, May 18, 2011
New Lady Gaga Quests in Farmville
Whatever one may know or feel about Lady Gaga, the new Gagaville Quests in Farmville offer an opportunity to obtain Coins and some interesting Items. Furthermore, the Limited Edition Gaga Crops actually can be used to create Recipes in the Pub as well as the traditional Home Farm Crafts of Bakery, Spa and Winery.
The Gaga Crop Recipes are:
Winery:
Crystalmist Wine
Ingredients:
2 Bushels of Crystals
3 Bushels of Sugar Cane
2 Bushels of White Grapes
If you are a fan of Lady Gaga, you can obtain a preview of her new album by visiting Gagaville and performing her little Quests every day. Even if you are not a fan, you can perform the Quests and obtain the Items. I am a great lover of minerals and Crystals, so have been very pleased by the appearance of a Crystal Garden in the Marketplace. Gaga Items and Crops, incidentally, can be grown in either Farm.
The Gaga Crop Recipes are:
Winery:
Crystalmist Wine
Ingredients:
2 Bushels of Crystals
3 Bushels of Sugar Cane
2 Bushels of White Grapes
If you are a fan of Lady Gaga, you can obtain a preview of her new album by visiting Gagaville and performing her little Quests every day. Even if you are not a fan, you can perform the Quests and obtain the Items. I am a great lover of minerals and Crystals, so have been very pleased by the appearance of a Crystal Garden in the Marketplace. Gaga Items and Crops, incidentally, can be grown in either Farm.
Friday, April 29, 2011
Royal Wedding, English Co-ops and Increased Market Stall Capacity
Despite all the furor over the Royal Wedding and its virtual celebration on Facebook and in Farmville's English Countryside, the BIG news is the increased capacity of Market Stalls. Finally, Zynga has increased storage capacity from 100 Bushels to 200 Bushels, making it less likely that players will lose valuable Bushel Sets when they complete a Co-op Job, and allowing them to plant and harvest to their heart's content without too much anxiety about wasting Bushels. Often, Recipes call for ingredients that are not available immediately. When the storage capacity was 100 Bushels, players often had to sacrifice Bushels that could not be used immediately. Now they can save those Bushels until the other ingredients become available.
Today, which is the date of the Royal Wedding in England, Farmville announced a pending visit by the Royal Couple, requiring the placement of a Party Tent and a flurry of invitations to the party. Not to worry! The party deadline is 8 May and as usual in these circumstances, the Rewards a player receives will depend on the number of acceptances. A player can attend more than one Party, so do not hesitate to accept an Invitation from a Neighbour!
Meanwhile, new Quests have appeared in the English Countryside, heralding a new option to participate in English Co-op Jobs. The three Jobs that are available at present are as follows:
The Cornflower Contingency
Grow Cornflowers to make table decorations!
Reward: 575 Coins 575 XP
Requirements: Seed and harvest 1200 Cornflowers in 2 Days
Gold: 18 hours, 59 minutes, Reward: Cornflower Pot
Silvwer: 1 Day, 4 Hours
Bronze: 2 Days, 0 Hours
The Great Rabbit Caper
Grow Radishes and Turnips to feed the Rabbits
Could you seed and harvest the following?
700 Radishes, 700 Turnips
Gold: 1 day, 10 Hours, Reward: Brown Spot Rabbit, 950 Coins, 950 XP
Silver: 2 days 4 hours Reward: 825 Coins, 825 XP
Bronze: 3 Days, 15 Hours, Reward: 700 Coins, 700 XP
The Amazing Asters
Grow Asters to teach Henry
Could you seed and harvest the following?
1200 Pink Asters
Gold: 18 hours, 59 minutes: Reward: Love Potion, 575 Coins, 575 XP
Silver: 1 day, 4 Hours Reward: 500 Coins, 500 XP
Bronze: 2 days, Reward: 425 Coins, 425 XP
The Cornflower Contingency is one of the tasks in a new Quest for players.
Other news from Farmville includes the option to breed Pigs. When you complete a new Pigpen, whether on the Home Farm or in the English Countryside, you will receive a Green Boar to facilitate breeding. Piglets like Lambs now can be placed either on the English Farm or the Home Farm and both Sheep Breeding and Pig Breeding can occur at either or both locations. Once placed, however, an Animal cannot be transferred to a different farm.
Today, which is the date of the Royal Wedding in England, Farmville announced a pending visit by the Royal Couple, requiring the placement of a Party Tent and a flurry of invitations to the party. Not to worry! The party deadline is 8 May and as usual in these circumstances, the Rewards a player receives will depend on the number of acceptances. A player can attend more than one Party, so do not hesitate to accept an Invitation from a Neighbour!
Meanwhile, new Quests have appeared in the English Countryside, heralding a new option to participate in English Co-op Jobs. The three Jobs that are available at present are as follows:
The Cornflower Contingency
Grow Cornflowers to make table decorations!
Reward: 575 Coins 575 XP
Requirements: Seed and harvest 1200 Cornflowers in 2 Days
Gold: 18 hours, 59 minutes, Reward: Cornflower Pot
Silvwer: 1 Day, 4 Hours
Bronze: 2 Days, 0 Hours
The Great Rabbit Caper
Grow Radishes and Turnips to feed the Rabbits
Could you seed and harvest the following?
700 Radishes, 700 Turnips
Gold: 1 day, 10 Hours, Reward: Brown Spot Rabbit, 950 Coins, 950 XP
Silver: 2 days 4 hours Reward: 825 Coins, 825 XP
Bronze: 3 Days, 15 Hours, Reward: 700 Coins, 700 XP
The Amazing Asters
Grow Asters to teach Henry
Could you seed and harvest the following?
1200 Pink Asters
Gold: 18 hours, 59 minutes: Reward: Love Potion, 575 Coins, 575 XP
Silver: 1 day, 4 Hours Reward: 500 Coins, 500 XP
Bronze: 2 days, Reward: 425 Coins, 425 XP
The Cornflower Contingency is one of the tasks in a new Quest for players.
Other news from Farmville includes the option to breed Pigs. When you complete a new Pigpen, whether on the Home Farm or in the English Countryside, you will receive a Green Boar to facilitate breeding. Piglets like Lambs now can be placed either on the English Farm or the Home Farm and both Sheep Breeding and Pig Breeding can occur at either or both locations. Once placed, however, an Animal cannot be transferred to a different farm.
Saturday, April 23, 2011
New Love Potion Crafting Option
After players suffered through a terrible day or two in Farmville, with such problems as incapacity to log in, incapacity to breed sheep, incapacity to STAY logged in, incapacity to share items or post on players' walls, new options have appeared, including the option to breed Pigs and to create the Love Potions required for breeding. The Love Potions Recipe is found in the Pub and is as follows:
Love Potion:
Ingredients:
4 Bushels of Field Beans
3 Bushels of Pink Asters
5 Bushels of English Peas
Who would have guessed that so many Field Beans would be needed? One does recall, however, a correlation in ancient Rome between Beans and Fertility. Peas actually have the same significance in ancient cultures. Pink Asters? Well, any flower is linked to fertility in almost every culture and the other flowers in Farmville are used extensively in the Recipes in the Pub. Time for the Pink Asters to bloom...
Love Potion:
Ingredients:
4 Bushels of Field Beans
3 Bushels of Pink Asters
5 Bushels of English Peas
Who would have guessed that so many Field Beans would be needed? One does recall, however, a correlation in ancient Rome between Beans and Fertility. Peas actually have the same significance in ancient cultures. Pink Asters? Well, any flower is linked to fertility in almost every culture and the other flowers in Farmville are used extensively in the Recipes in the Pub. Time for the Pink Asters to bloom...
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