Wednesday, June 29, 2011

Becoming King or Queen of your Castle in Farmville

The last destination on the Map in the English Countryside at present is a castle. With the final English Countryside Quest, you will receive a kingly gift in the form of an English Castle. More useful and empowering, you will obtain the right to share items between your two farms as well as that of growing any specific Crop on EITHER farm.

This solves many vexing problems as well as creating the need for new farming strategies.

The ability to access items from either farm and place them on either farm simply solves landscaping and breeding problems without creating the need for any new strategical consideration. It is with respect to farming itself that new strategies become useful.

On each farm, you have a limit of five Market Stalls, giving you the potential total of ten Market Stalls on both farms. Until you complete the English Countryside Quest, 'Home Farm' Crops can be grown only on the Home Farm and English Crops on the English Countryside Farm. Once you complete the final Quest, you can grow any Crop on either farm, as previously indicated.

Where Market Stalls are concerned, you benefit most if you do not duplicate Crops. In other words, there is no need to have a Market Stall on the English Countryside that sells Peppers if you have one on the Home Farm selling the same Crop. This may appear obvious, but there is so much multi-tasking now in FarmVille that a player needs to make certain he/she is farming in the most efficient fashion.

Incidentally, you no longer need to worry about taking Bushels for the Home Farm while on your English Farm or taking English Crops while on the Home Farm, even if you have not completed the English Quests. All Bushels now will be accessible irrespective of a player's current location. Furthermore, you need not be concerned as to the current location of neighbours. All Neighbour Crops will be accessible now irrespective of his/her current location.

Co-op Jobs remain the same at this point in time, but note that Crops planted and harvested on EITHER farm will count towards your required totals.

As far as Farm Aids are concerned, the Unwither Ring only can be placed and operated on the Home Farm. For the English Countryside, there is only the very unsatisfactory Unwither Clock that has to be activated every 30 days again with a fairly hefty payment in FV Cash.

My own advice is to steer clear of the Unwither Clock but to purchase the Unwither Ring if at all possible. Note that the Unwither Ring is available in the Marketplace only at certain points in time. It is available at the time of writing this post, on 29 June, but will vanish from the Market in two days.

The price of the Unwither Ring is 250 Farm Cash, which is a considerable sum in 'real money' but it lasts forever and its benefits are as considerable as the price. To be able to grow fast-growing Crops, in particular, without having to worry about harvesting them before they wither, is an enormous boon to a busy player.

The following tips are applicable solely to players who have an Unwither Ring and have unlocked the ability to share Crops and Items on both Farms.

If you have the Unwither Ring, it is wisest to grow all fast-growing Crops on the Home Farm and slow-growing Crops on the English Countryside. You lose nothing by doing so. After all, if you are the sort of player who harvests any Crop as soon as it ripens, you can do so even with the Unwither Ring in place. The advantage of this, of course, is to free you from any anxiety or need to watch the clock.

As previously indicated, Co-Op Jobs will recognise Crops planted and harvested on the English Countryside as well as those grown on the Home Farm now. If you are trying to obtain a Gold Medal, you may grow the same Crops on both Farms but if you do so, avoid duplication of Crops offered in the Market Stalls. There is no harm in offering the same Crop on both Farms, but no benefit to you either.

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