- Farmville Walkthrough and Guide
- Farmville Co-op Guide
- The English Countryside Guide
- Breeding Sheep in the English Countryside
- Cityville Guide
- Lighthouse Cove Guide
- Winter Wonderland Recipes Guide
- Unicorn Island Guide
- Jade Falls Recipes Guide
- Tips for Quests in FarmVille
- Animal Workshop and Animal Spirits
- FarmVille Bonsai Garden Guide
- Mistletoe Lane Patisserie Recipes
- Enchantment Shop in the Glen
Wednesday, March 23, 2011
The English Countryside
Please note that I have created a little preliminary Guide for the English Countryside which you can access via a tab above this post.
Last night, Farmville finally unveiled its new English Countryside with an initial Quest to take players to their new farms in the 'English Countryside'. Only players who have reached Level 20 can participate in this. It allows a player to have a second farm in a virtual England where special Crops and Animals can be grown and raised.
The initial Quest begins with a little Event.
Look Up in the sky!
Something is coming this way... FAST!
Check it out!
An old-fashioned airship descends towards your land, belching forth steam from a number of holes. You are told to place it somewhere on your farm. Once you have done so, you must buy three Crates in order to anchor it to the ground.
An aviator from the First World War cries out:
By Jove! I've found you at last! I've brought you the deed to...
A Second Farm in the English Countryside
Before we can go to your secod farm, we must fix my airship. Help me drag it to a safe place on your farm!
The space required to moor the airship is minimal. You can place it almost anywhere. When completed:
Well done! My airship is safe. Tell every one that I've come to take you to the English countryside!
We need something heavy to hold down my airship.
Buy 3 Crates
Place some heavy crates and I'll tie them to the airship!
The cost of the Crates:
150 coins x 3
Reward: 100 XP, 5 FV, 2500 Coins
Brilliant! My airship is securely anchored! I brought some of your local currency. Please accept it with my thanks!
My village is in desperate need of a great farmer. I hope you will accept my invitation!
Unfortunately, my airship was damaged in that rough landing. I'll need Cotton to make patches for it.
You now have a new Quest:
Cotton to It
Plant 50 Cotton
The sooner you plant it, the sooner we're off to England!
Reward: 100 XP, 1 Union Jack, 2500 Coins
Jolly Good! I brought this flag to remind me of home. Perhaps you'd be kind enough to plant it for me.
(The Union Jack will be in your Gift Box, to place or not as you wish. There is no Reward for using it.)
Good Show! We can collect supplies while that Cotton is growing. I'm eager to see you farming in English soil. Let me tell you about it!
The lush soil in the English countryside will help you master crops faster!
You have a new Quest:
A Nice Supplies*
*Odd that the old chap's mastery of English is so flawed here. 'A Nice Supplies' is a peculiar and incorrect usage of the language by any one's standards.
A daring adventure takes preparation! We need supplies!
Buy 1 Cow
We'll need milk for our tea. I'm sure you know where to find some.
Cost of Cow: 300 Coins
Reward: 250 XP, Aviator's Cap, 2500 Coins
Simply smashing! Our larder is well stocked for our journey ahead! You'll need this Aviator's Cap for the trip. To wear your new cap, click on your Farmer, go to the Accessories category, ans select the Aviator's Cap.
We're almost ready to lift off. Invite your Neighbours to wish you Bon Voyage!
When you write home to tell them about our amazing sheep, they will all want to visit!
In my village, you can learn to breed baby lambs and raise them into unique sheep!
You now are expected to organise a farewell party for yourself.
Bon Voyage Party
Getting Ready for Travel! Invite more guests!
Here you have two options. One is to pay for instant departure with 60 Farm Cash. The other is to invite your Neighbours to your Party. If four Neighbours agree to attend, you can leave in four days. If fifteen or more Neighbours agree to attend, you can leave in two days. If thirty-five Neighbours agree to attend or through payment of 60 Farm Cash, you will be able to travel to your second farm immediately.
This is a very clever ploy on the part of Zynga, while not being unfair in the least. Unlike some options in online games that require you to invest real currency, you are not required to do so here. It is only if you cannot withstand the temptation to see your new Farm at once that you will be required to invest. Unfortunately, I am not one of the players who can afford to invest 60 Farm Cash in the journey, so the next step in the Quest will occur in two days.
Travel Now: 35 Guests or Unlock for 60 FV
Travel in 2 Days 15 guests
Travel in 4 Days 4 Guests
Getting the party started.
When you have waited the required amount of time or fulfilled the requirements for leaving instantly, you will be able to travel to the English Countryside:
Duke: We're all ready to go! Finish the party and depart for your new farm!
Go to the English Countryside
Duke: We're all set! Are you ready to visit your second farm? I'll show you how to get there!
A perfect landing~ Welcome to the English Countryside!
Duke: The Village Farm is the heart of the community and every one depends on it. The local Pub, the Dairy and even the sheep pastures grew up around it.
My village is depending on you to make this farm great.
Rebuild it as you wish, master these new crops and don't be afraid to explore. This English Countryside farm is all yours!
When you explore your small farm, you will find that it contains a small stone cottage, Stone Walls, a broken Combine, a ruined Stable, a Pen for animals that is attached to the Stable, an Apple Tree, an Apricot Tree, a Dwarf Almond Tree and two white Sheep. The three Trees and two Sheep are ready for harvest.
The Quest sequences once you reach the English Countryside will be found in the little Guide. There are some general points about this, however, that deserve special mention here.
The English Countryside basically is a player's 2nd Farm, available only after he/she attains Level 20. The reason for this probably is the fact that many of the Quests require crafting. There is no cost for the 2nd Farm, but you will have to pay to upgrade it once you arrive. The first upgrade actually is part of one of the initial Quests.
If you can find surveyors for your Farm, you can pay for upgrades with coins rather than Farm Cash. 'Surveyors' are Neighbours who accept your Request to survey the farm, making the requirement similar to the Neighbour total requirement for upgrades on the Home Farm.
One peculiarity of the Farmville English Countryside is that time will not run at all on the farm you have left. In other words, when you are in the English Countryside, your Home Farm will be 'paused' and vice versa. Crops will not wither, but they will not grow either. Trees in Orchards will not become ready for Harvest, nor will any of your Animals.
There is another twist to this that is very inconvenient for your Neighbours. When your Character is on the Home Farm, Bushels that have been harvested there will be available at your Stalls but, when you travel to the English Countryside, only those Bushels currently displayed on your English Stalls will be available to your Neighbours. In other words, your physical presence is required if you wish to offer Bushels to your Neighbours from a specific farm. This is not really fair to your Neighbours as they cannot control your comings and goings.
A number of little tips have been included in my English Countryside Guide, but there is one general rule to follow: Do not buy buildings for Animals, Storage or any other purpose when you arrive. Most of these will be given to you upon completion of Quests.