tag:blogger.com,1999:blog-5685243726860841125.post994857055144771790..comments2023-08-15T06:42:03.153-07:00Comments on Farmville Guide: An Open Letter to ZyngaFreyashawkhttp://www.blogger.com/profile/00379748386863454385noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5685243726860841125.post-56758608009990615072011-12-24T09:26:56.628-08:002011-12-24T09:26:56.628-08:00And now do ask Zynga…
Zynga's own creation, &...And now do ask Zynga…<br /><br />Zynga's own creation, "A Very FarmVille Christmas" says it best in a holiday video released to promote the newest farm, the Winter Wonderland. <br /><br />http://blog.games.com/2011/12/23/farmville-christmas-video/#disqus_thread <br /> <br />Santa compliments Noah, an auspicious FarmVille Duck, upon being accidentally pommelled by a chicken experiencing yet another failed attempt at flying. ‘A fryer with a taste to fly,’ the chicken was attempting to fulfill its Christmas dream wish, As the story line develops, Noah is congratulated by Santa in having sent the best ‘Dear Santa’ letter. Santa noted that Noah asked just one Christmas wish: That all of his friends be granted their wishes. Not having made any wish for himself, Santa champions Noah as having sent the best Dear Santa letter of all, stating: "Giving is a gift unto itself." And then Santa admonishes the chicken in thinking that his dream to fly cannot become true. Santa states, “In Winter Wonderland, every dream becomes true.” So, please Zynga… help in making known the purpose of FarmVille gaming elements by introducing each with a mission statement. Why is there need for a Winter Pen that matches the purpose of its counterpart? Does one transfer animals between the two pens and then store the ‘off-season’ pen? If that be the thinking, there is not a selection to store it. There is only a selection to sell the pen. Does a Farmer dispose of the off-season pen, only to re-build it come summer time? There is need for all FarmVille Players to have receipt of a Customer Appreciation letter, one that includes a gifting of that which Zynga covets most: FarmVille Cash. Play on!goodyhttps://www.blogger.com/profile/17503017874735384796noreply@blogger.comtag:blogger.com,1999:blog-5685243726860841125.post-51539042761368712642011-12-24T05:55:44.067-08:002011-12-24T05:55:44.067-08:00Appearing in Zynga Forums for more than a year, on...Appearing in Zynga Forums for more than a year, one can find entries citing the greatest grief experienced in the Play of FarmVille relates to managing inventory issues of Bushels gained in the harvesting of crops. The raising of the Bushel inventory to its current level of 400 Bushels occurred initially in the growth pangs of a time when there was just one farm, the Home Farm and only 3 Craft Shops (Spa, Bakery and Winery). Today, there are 3 more farms, and way more than a doubling of the initial number of crops included in recipes of the 7 Craft shops (Spa, Bakery, Winery, Pub, Restaurant, Sweet Shoppe and Craftshop). Today, the 400 Bushel limitation is fraught with quirks such as having to toss out bushels whenever going for Crop Mastery. With more than a doubling of Craft recipes, there are also Baskets of fruit harvested from trees, even wool from sheep, fertilizer from pigs, and jugs of milk. To the 400 Bushel limitation, the Silo with its possible expansion on each of 4 farms offers an additional 400 units – NOT for Bushels but for Baskets, Jugs and other types of inventory. Consider one example experienced by all in Crop Mastery: In harvesting as many as a few thousand crops required in gaining Level 3 Mastery for the Raspberry crop, repeated sharing of Raspberry Bushels must occur to maintain a Bushel inventory of 399 or less. Much more than meets the eye causes one to question just what the skillset of Zynga Developers is. If motivation comes from grabbing for money, perhaps even from personal gains related to bonuses or compensation tied to performance in advance of an Initial Public Offering (presumably planned in the very near future), Zynga may need to stop and recant their errant ways, or at least offer some indication of how they can take responsibility for shortfalls in the game play experience of its Players. As a first-year Player of FarmVille, I remember Zynga having returned Farm Cash in instances of Players who had built-out multiple Nursery Barns. The endgame cannot presume that there is always another tomorrow and, apparently, another not-so-smart consumer waiting to learn what does not work.... Not likely to endure continuing setbacks, many really good Players, Players who also offer real world help such as the kind spearheaded by Zynga for Haiti and continuing through major additional fundraising campaigns, have long ago exited the Play of FarmVille. None of my current neighbors have planted the current seeds offered to Farmers making real cash gifts to benefit the cause of combating World Hunger. But I keep holding on to the larger premise that the social gaming of FarmVille has enough constructive pieces - pieces that really do help bring virtual gaming into a practical training implementation for both youngsters and oldsters. For the young and for the old, there is value in putting one’s mind into something as intriguing as that of a Farmer and the never-ending chores known by a Farmer. Responsibility, consistency, and motivation are all keys to good character. As the workload of a Farmer is, indeed, never ending, a Farmer has to determine a purpose to all that is done in order to continue, seemingly endlessly, seldom with any 'down time' (even when experiencing an illness of unusual severity and sometimes even ignoring a Doctor's orders of complete bed rest). Zynga Players may note that they have a similar experience as relates to their completing Quests in FarmVille. But the difference is huge between the two worlds. Indeed, the Farmer knows “Doing it” is often only possible when the Purpose is not just stated but also accepted and/or at least agreed upon and fully integrated with one’s own training and experience. If a Farmer just “flows with the flow,” the Farmer knows that he/she will indeed flow down the drain just as water that flows towards the lowest point. Indeed, the Farmer knows the error of poor judgment: Stepping into quicksand, a sinkhole of unplanned, un-purposed action is easily experienced as a kind of hell. Indeed, do ask any Farmer. Then ask Zynga…goodyhttps://www.blogger.com/profile/17503017874735384796noreply@blogger.comtag:blogger.com,1999:blog-5685243726860841125.post-88186378862979129182011-12-24T00:41:47.806-08:002011-12-24T00:41:47.806-08:00This comment has been removed by the author.goodyhttps://www.blogger.com/profile/17503017874735384796noreply@blogger.comtag:blogger.com,1999:blog-5685243726860841125.post-13726004216689082122011-09-08T14:49:38.079-07:002011-09-08T14:49:38.079-07:00I'm actually the kind of player that ignores c...I'm actually the kind of player that ignores cash items and just scroll past them. Though I can see how it can be overwhelming. While I don't mind new themes on a two-to-three week basis, I agree that they should last more than a week, perhaps at least a month. <br />What I actually hate about Zynga (and other) games is the constant need for friends. After placing a new building I then need a few days of wall posting and sending requests to get all the needed materials. And even if we can get some materials from buildings (marble, gold platings ...), they aren't needed in new buildings, where we need new things, like coconuts.<br />Another thing I hate are withering plants. I'm only planting things that grow a day or more, so that I'm sure to have enough time to harvest, even if I forget the exact time when it's ripe. It would be more fair if the plants didn't wither, but lost quality and we'd get less money/goods out of them.Synthhttps://www.blogger.com/profile/05586465429914073682noreply@blogger.com